johnny-smitherson
31518e3dce
fix compiler warnings & mention breaking in changelog
2023-11-03 21:01:39 +00:00
johnny-smitherson
780ba4a216
update bevy 0.11 - fix compile errors
2023-10-23 16:39:52 +00:00
Sébastien Crozet
9b5ccb95e7
Update dependencies
2023-01-15 12:17:10 +01:00
Sébastien Crozet
5063fa4203
Testbed: switch to bevy 0.7
2022-04-28 13:19:58 +02:00
Sébastien Crozet
31e7d95ff9
Add f64 testbed
2022-01-23 16:48:24 +01:00
Sébastien Crozet
0703e5527f
Fix some solver issues
...
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier
2022-01-16 16:52:40 +01:00
Sébastien Crozet
a0d197e691
Update the testbed to use bevy 0.6
2022-01-09 20:41:41 +01:00
Sébastien Crozet
7cda2f05e2
Testbed: don’t panic when trying to render an unknown custom shape.
2021-10-20 16:58:10 +02:00
rezural
3b0d256464
make collider Option<> on EntityWithGraphics
2021-07-08 10:07:42 +02:00
rezural
53700db860
add opacity to EntityWithGraphics
2021-07-08 10:07:42 +02:00
rezural
9f8d9769f8
add despawn method to EntityWithGraphics
2021-07-08 10:07:42 +02:00
rezural
7c249c873d
enable clear_graphics and run_callbacks agin
...
update plugin signature to recieve bevy structs, add Arc<Mutex<>> around gfx_components, we we can get shared mutable access
add prefab_meshes() access function
Remove Arc<Mutex<>>
2021-07-08 10:07:42 +02:00
Crozet Sébastien
1bef66fea9
Add prelude + use vectors for setting linvel/translation in builders
2021-05-25 11:00:13 +02:00
Crozet Sébastien
1a84bf2af3
Replace Kiss3d by Bevy for the testbed renderer.
2021-05-16 17:49:20 +02:00
Crozet Sébastien
a3324f8513
Fix compilation of the 3D testbed.
2021-01-26 16:59:30 +01:00
Crozet Sébastien
23a86c294e
Allow using polylines as a collider shape.
2021-01-26 16:41:21 +01:00
Crozet Sébastien
8f7220f03d
Rename cdl to parry.
2021-01-24 11:13:44 +01:00
Crozet Sébastien
d69b5876f3
Fix velocity constraints for ball joints involving bodies with non-uniform angular inertia.
...
Fix #86
2021-01-20 17:20:01 +01:00
Crozet Sébastien
28b7866aee
Switch to [u32; DIM] instead of Point<u32> for element indices.
2021-01-20 15:40:00 +01:00
Crozet Sébastien
e2006599a8
Add 3D convex decomposition example.
2021-01-20 15:15:33 +01:00
Crozet Sébastien
261ed1ebed
Fix 2D compilation.
2021-01-06 12:53:26 +01:00
Crozet Sébastien
d1ed279c4e
Tesbted physx backend: add heightfield, trimesh, and convex mesh support.
2021-01-06 12:22:46 +01:00
Crozet Sébastien
00da4aaa42
Add compound shape support.
2021-01-05 15:34:48 +01:00
Crozet Sébastien
8d925a02ef
Add convex polygons support.
2020-12-29 11:31:59 +01:00
Crozet Sébastien
486fbd972f
Add example for 3D convex polyhedron.
2020-12-29 11:31:59 +01:00
Crozet Sébastien
8fe2df126a
Remove some irrelevant code.
2020-12-29 11:31:59 +01:00
Crozet Sébastien
e231bacec6
Move all the contact manifold computations out of Rapier.
2020-12-29 11:31:00 +01:00
Crozet Sébastien
9bf1321f8f
Outsource the contact manifold, SAT, and some shapes.
2020-12-29 11:31:00 +01:00
Crozet Sébastien
2b628f9580
Redefine capsules as a segment with a radius, allowing us to reuse the pfm_pfm_contact generator for it.
2020-10-26 15:58:30 +01:00
Crozet Sébastien
d513c22d33
Add cone support.
2020-10-20 14:16:01 +02:00
Crozet Sébastien
faec3d5d46
Start adding cylinders.
2020-10-12 18:33:58 +02:00
Sébastien Crozet
754a48b7ff
First public release of Rapier.
2020-08-25 22:10:25 +02:00