Crozet Sébastien
aada91966a
Add a RigidBody::set_mass_properties method.
2020-12-02 11:26:20 +01:00
Crozet Sébastien
a072d4056a
Rename RigidBodyBuilder::principal_inertia -> principal_angular_inertia for clarity.
2020-12-01 15:07:04 +01:00
Crozet Sébastien
1e0f76b02c
Add a 2D demo for locking rotation.
2020-11-30 15:41:32 +01:00
Crozet Sébastien
715d0fe16e
Update the changelog + make the boolean flags more intuitive.
2020-11-30 15:35:36 +01:00
Crozet Sébastien
c3e951f896
Add a simpler to lock the rotation or translation of a dynamic rigid-body.
2020-11-30 15:26:22 +01:00
Crozet Sébastien
391bcf372a
Fix collider insertion/removal tracking.
2020-11-26 11:41:54 +01:00
Crozet Sébastien
7541108746
Make the RigidBodyChanges values more readable.
2020-11-25 16:34:43 +01:00
Crozet Sébastien
2d4e14b869
Properly track some user-initiatied rigid-body modifications.
2020-11-25 16:28:49 +01:00
Crozet Sébastien
5ce3606582
Add explicit wake_up parameter to method setting the position and velocity of a rigid-body.
2020-11-19 18:13:39 +01:00
Crozet Sébastien
49fd861083
Allow a rigid-body to be initialized asleep.
2020-11-19 18:00:43 +01:00
Crozet Sébastien
c26c3af508
Start integrating salva into rapier.
2020-11-19 13:54:03 +01:00
Sébastien Crozet
acc3fed119
Merge pull request #34 from robert-hrusecky/rigid_body_wake_params
...
Add wake_up parameter to rigidbody methods
2020-11-19 11:12:59 +01:00
Crozet Sébastien
db337c5df6
Add damping support + demos.
2020-11-03 15:34:01 +01:00
Crozet Sébastien
71611d3e30
Reset the rigid-bodies internal links properly.
2020-11-03 15:08:06 +01:00
Crozet Sébastien
c6af248e66
Rename reset_internal_links -> reset_internal_references.
2020-11-03 14:45:50 +01:00
Crozet Sébastien
036a246141
Make cloning rigid-bodies and colliders more idiomatic.
...
Fix #53
2020-11-03 14:29:47 +01:00
Crozet Sébastien
bd6c0cb26c
Fix typo.
2020-11-03 12:25:34 +01:00
Crozet Sébastien
32b6e122c1
Add the ability to set the mass and mass properties of the rigid-body built with the RigidBodyBuilder
2020-11-03 11:46:38 +01:00
Crozet Sébastien
49779e6c75
Add missing comment.
2020-10-27 10:54:07 +01:00
Crozet Sébastien
b5a1aaa4e5
Add a 128-bits user-data attached to colliders and rigid-bodies.
2020-10-27 10:48:31 +01:00
Crozet Sébastien
947c4813c9
Complete the pfm/pfm contact generator.
2020-10-19 16:52:08 +02:00
Robert Hrusecky
e9e4ca2c43
Fix review comments
2020-10-12 15:59:07 -05:00
Robert Hrusecky
3dce732700
Add wake_up parameter to rigidbody methods
2020-10-10 21:40:13 -05:00
Crozet Sébastien
7b8e322446
Make kinematic bodies properly wake up dynamic bodies.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41
Start implementing ray-casting.
...
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
2f2a073ce4
Fix mass property update when adding a collider.
2020-09-01 17:05:24 +02:00
Sébastien Crozet
df2156ffd0
Allow the removal of a collider.
2020-08-31 19:05:14 +02:00
Sébastien Crozet
754a48b7ff
First public release of Rapier.
2020-08-25 22:10:25 +02:00