Commit Graph

169 Commits

Author SHA1 Message Date
Sébastien Crozet
c079452a47 feat: add IntegrationParameters::length_unit to adjust internal threshold based on user-defined length units 2024-04-30 23:10:46 +02:00
Sébastien Crozet
404e032433 feat: add soft (solver-based) ccd implementation 2024-04-30 23:10:46 +02:00
Sébastien Crozet
a44f39a7b6 fix contact debug-rendering for compound shapes 2024-04-30 23:10:46 +02:00
Sébastien Crozet
7cbbb8e87b feat: add Collider::heightfield_with_flags 2024-04-30 23:10:46 +02:00
Sébastien Crozet
9964007269 feat: add some additional perf counters 2024-04-30 23:10:46 +02:00
Sébastien Crozet
b3a00b4123 feat: add the DefaultBroadPhase type alias 2024-03-23 15:17:47 +01:00
Sébastien Crozet
3d112287b9 feat: add a BroadPhaseTrait for allowing custom broad-phases 2024-03-23 15:17:47 +01:00
Sébastien Crozet
cfb2c2c93e feat!: rename BroadPhase to BroadPhaseMultiSap 2024-03-23 15:17:47 +01:00
Sébastien Crozet
3020d442ea chore: minor comment fix 2024-03-23 10:50:02 +01:00
Max Whitehead
3fd18f4da8 fix(user_changes): Fix RigidBodyType changed to Dynamic not updating
active dynamic set.
2024-03-23 10:50:02 +01:00
Sébastien Crozet
da92e5c283 Fix clippy and enable clippy on CI 2024-01-27 17:13:08 +01:00
Sébastien Crozet
7ba53df734 Merge pull request #582 from dimforge/misc
Narrow-phase methods renames + some re-exports
2024-01-24 23:26:35 +01:00
Sébastien Crozet
1837d8f2b7 chore: fix tests 2024-01-24 23:11:42 +01:00
Sébastien Crozet
d84aa82cf6 Merge pull request #527 from Aceeri/debug-render-com
Calculate world center of mass from local com in debug renderer
2024-01-24 22:54:41 +01:00
Sébastien Crozet
bef72df32c chore: CI fixes 2024-01-22 21:06:33 +01:00
Sébastien Crozet
9b87f06a85 feat: implement new "small-steps" solver + joint improvements 2024-01-21 21:02:27 +01:00
Sébastien Crozet
39f4520b91 feat: actually apply the disabled_color_multiplier in the debug-renderer 2023-12-09 21:46:41 +01:00
Soham
4015cefebf feat/Color of disabled object will change 2023-12-09 21:25:43 +01:00
Aceeri
2ac1898f82 Calculate world center of mass from local com in debug renderer 2023-09-26 17:45:37 -07:00
Sébastien Crozet
32ffb3e1aa Merge pull request #521 from waywardmonkeys/expand-wrt
docs: Expand "wrt" to "with respect to".
2023-09-09 12:56:35 +02:00
Bruce Mitchener
727610cdc2 docs: exclude kinematic/dynamic reversed in description.
Fixes #496.
2023-08-28 11:18:27 +07:00
Bruce Mitchener
b9b5b58f61 docs: Expand "wrt" to "with respect to".
This makes things more clear as this abbreviation isn't known
to everyone.

While the trailing period is common in French, it isn't in English
(one might use "w.r.t.").

Fixes #498.
2023-08-28 11:13:27 +07:00
Sébastien Crozet
13b290ddd0 Merge pull request #474 from dimforge/debug-render-filtering
Add a predicate to the DebugRenderBackend to filter out objects that are being rendered
2023-07-08 14:27:39 +02:00
Imbris
9168d36dd4 Delete mention of removed PhysicsPipeline::step_generic
This was removed in version 0.12.0

89e3d7650c/CHANGELOG.md (L191)
2023-05-26 15:59:14 -04:00
Sébastien Crozet
eac5a26925 Fix typo 2023-03-26 18:32:50 +02:00
Sébastien Crozet
d76eb97fd8 Add a predicate to the DebugRenderBackend to filter out objects that are being rendered 2023-03-26 18:02:30 +02:00
Sébastien Crozet
8aafd5d0bb Fix deprecation warning 2023-03-25 18:36:51 +01:00
Sébastien Crozet
fd9f72d977 More typo fix 2023-03-18 11:04:59 +01:00
Joseph Rafael Ferrer
a0c0848dee Fix typo in EventHandler::handle_collision_event 2023-02-11 14:52:15 +08:00
Sébastien Crozet
de59c6b58c Fix rigid-body mass-properties being incorrect after disable/enable 2023-01-21 19:00:07 +01:00
Sébastien Crozet
a1e255dbcd Fix warnings 2022-12-11 17:52:51 +01:00
Sébastien Crozet
0207f8cf96 Properly take initial sleeping state set by the user when creating a rigid-body 2022-12-11 17:47:42 +01:00
Sébastien Crozet
cb9350fd80 Fix tests 2022-12-11 15:50:25 +01:00
Sébastien Crozet
7e95cba09d Fix ABA problem in incremental query pipeline update 2022-12-11 15:20:33 +01:00
Sébastien Crozet
683baf6bf7 Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline incrementally 2022-12-11 15:20:33 +01:00
Sébastien Crozet
46d976d97b Allow disabling colliders, rigid-bodies and impulse joints 2022-12-11 15:20:33 +01:00
Sébastien Crozet
b5b3431a63 Switch to the published parry 0.11 2022-10-30 13:43:52 +01:00
Sébastien Crozet
b243e0a758 Update to latest version of parry 2022-10-25 18:10:24 +02:00
Sébastien Crozet
f7bec3c49c Update CHANGELOG 2022-10-02 18:30:26 +02:00
Sébastien Crozet
36e85d0708 Add a character controller implementation 2022-10-02 17:36:30 +02:00
Sébastien Crozet
73788a21ab Add ActiveEvents::CONTACT_FORCE_EVENTS for consistency with ActiveEvents::COLLISION_EVENTS 2022-07-07 11:01:39 +02:00
Sébastien Crozet
ba081fb6f5 Improve the API for initializing/setting mass-properties 2022-07-05 14:59:14 +02:00
Sébastien Crozet
158308ad71 Add hepler function for building a contact force event from a contact pair 2022-07-04 15:04:06 +02:00
Sébastien Crozet
06d540a10c Scene query filtering: address corner case 2022-07-04 11:17:53 +02:00
Sébastien Crozet
fb7bfaf53d Add more options for filtering colliders in scene queries. 2022-07-04 10:43:30 +02:00
Sébastien Crozet
5063f3bb4f Add the ability to disable contacts between two rigid-bodies attached by joints 2022-07-03 13:55:41 +02:00
Sébastien Crozet
32e2ff6c96 Name the contact force events ContactForceEvent instead of CollisionForceEvent 2022-07-01 17:45:11 +02:00
Sébastien Crozet
b9f76e2fda Warning fixes 2022-07-01 12:00:32 +02:00
Sébastien Crozet
c9d8277377 Add contact force events generated above a user-defined threshold 2022-07-01 12:00:32 +02:00
Sébastien Crozet
d6b6189861 Properly wake-up rigid-bodies that must be awaken because of joints 2022-07-01 12:00:18 +02:00