3c85a6ac41397cf95199933c6a93909bc070a844
This adds a QueryPipeline structure responsible for scene queries. Currently this structure is able to perform a brute-force ray-cast. This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
Description
Languages
Rust
99.6%
Shell
0.4%