Crozet Sébastien
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036a246141
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Make cloning rigid-bodies and colliders more idiomatic.
Fix #53
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2020-11-03 14:29:47 +01:00 |
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Crozet Sébastien
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8348260271
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Fix 2D compilation.
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2020-11-02 18:03:10 +01:00 |
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Crozet Sébastien
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01af6c09a7
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Fix simulation reaching different states when started from different snaphots.
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2020-11-02 15:08:46 +01:00 |
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Crozet Sébastien
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74f0297221
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Fix performance regression due to sleeping objects pairs no longer being ignored by the narrow-phase.
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2020-10-27 17:17:14 +01:00 |
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Crozet Sébastien
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3bfa407999
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ContactPairFilter: don't overwrite the effect of the solver groups.
This is more consistent with the fact that the effect of collision groups is not overwritten either.
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2020-10-27 16:49:24 +01:00 |
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Crozet Sébastien
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24bd97636e
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Rename SolverFlags::COMPUTE_FORCES to SolverFlags::COMPUTE_IMPULSES.
This is closer to what the solver actually does.
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2020-10-27 16:21:33 +01:00 |
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Crozet Sébastien
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cc44b65094
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Added user-implementable traits for collision/proximity pair filtering.
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2020-10-27 16:12:40 +01:00 |
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Crozet Sébastien
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7cafc5471c
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Ignore the code block in the InteractionGroups doc.
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2020-10-27 15:05:10 +01:00 |
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Crozet Sébastien
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5a5ba9cf59
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Take the solver flags into account when collecting contact manifolds to solve.
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2020-10-27 14:35:01 +01:00 |
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Crozet Sébastien
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2509e42d7b
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Add a construstructor to InteractionGroups + make its methods const.
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2020-10-27 14:35:01 +01:00 |
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Crozet Sébastien
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cb6a7ff946
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Add solver flags for controlling whether or not some contacts should be taken into account by the constraints solver.
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2020-10-27 14:35:01 +01:00 |
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Crozet Sébastien
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3def91d62e
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Add collision groups to filter collision pairs.
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2020-10-27 14:35:01 +01:00 |
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Crozet Sébastien
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49779e6c75
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Add missing comment.
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2020-10-27 10:54:07 +01:00 |
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Crozet Sébastien
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b5a1aaa4e5
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Add a 128-bits user-data attached to colliders and rigid-bodies.
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2020-10-27 10:48:31 +01:00 |
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Crozet Sébastien
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ffbc3c02c7
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Fix 2D compilation.
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2020-10-27 09:25:58 +01:00 |
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Crozet Sébastien
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8c872dc0af
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Replace the Rounded<S> type by a non-generic RoundCylinder type.
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2020-10-27 09:20:44 +01:00 |
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Crozet Sébastien
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dbdd797d59
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Add some segment/triangle SAT functions.
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2020-10-27 09:08:23 +01:00 |
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Crozet Sébastien
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df8e2fb9fe
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Variable renaming.
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2020-10-27 09:08:06 +01:00 |
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Crozet Sébastien
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08930b1238
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Fix multiple warnings.
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2020-10-26 16:36:07 +01:00 |
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Crozet Sébastien
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ba6655be8e
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Fix build when serialization is not enabled.
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2020-10-26 16:25:04 +01:00 |
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Crozet Sébastien
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3fd4a62a2e
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Fix 2D compilation.
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2020-10-26 16:18:44 +01:00 |
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Crozet Sébastien
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12e85e0dc2
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AddAdd missing feature-gate.
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2020-10-26 16:12:32 +01:00 |
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Crozet Sébastien
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2b628f9580
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Redefine capsules as a segment with a radius, allowing us to reuse the pfm_pfm_contact generator for it.
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2020-10-26 15:58:30 +01:00 |
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Crozet Sébastien
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9315da2b6c
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Fix bug in 2D heightfield collision detection.
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2020-10-26 14:12:31 +01:00 |
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Crozet Sébastien
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b9156302d3
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Replace rounding -> round.
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2020-10-20 18:57:53 +02:00 |
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Crozet Sébastien
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f7a6f433d6
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Rename rounded -> round.
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2020-10-20 18:14:20 +02:00 |
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Crozet Sébastien
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949e3f5384
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Fix many warnings.
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2020-10-20 16:22:53 +02:00 |
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Crozet Sébastien
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6495847095
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Add rounded cylinder.
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2020-10-20 15:57:54 +02:00 |
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Crozet Sébastien
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d513c22d33
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Add cone support.
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2020-10-20 14:16:01 +02:00 |
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Crozet Sébastien
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865ce8a8e5
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Collider shape: use a trait-object instead of an enum.
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2020-10-20 11:56:09 +02:00 |
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Crozet Sébastien
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947c4813c9
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Complete the pfm/pfm contact generator.
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2020-10-19 16:52:08 +02:00 |
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Crozet Sébastien
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faf3e7e0f7
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Implement a special case for edge-edge 3D polygonal clipping.
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2020-10-13 18:41:11 +02:00 |
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Crozet Sébastien
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faec3d5d46
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Start adding cylinders.
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2020-10-12 18:33:58 +02:00 |
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Crozet Sébastien
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76118d6885
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WQuadtree: fix stack overflow caused by more than 4 AABB with the same center.
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2020-10-10 12:15:43 +02:00 |
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Crozet Sébastien
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fc72aa6845
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Fix examples.
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2020-10-06 16:38:34 +02:00 |
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Crozet Sébastien
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e87b73a2a2
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Fix compilation in 2D.
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2020-10-06 15:49:22 +02:00 |
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Crozet Sébastien
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682ff61f94
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Don't let the PubSub internal offsets overflow + fix some warnings.
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2020-10-06 15:23:48 +02:00 |
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Crozet Sébastien
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7c92848383
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Implement RayCast for the Trimesh.
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2020-10-06 14:17:18 +02:00 |
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Crozet Sébastien
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60c4d01e0a
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Completely remove the WAABBHierarchy structure.
It is now replaced by the WQuadtree.
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2020-10-06 11:37:48 +02:00 |
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Crozet Sébastien
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17c31bcc57
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WQuadtree query: reduce the amount of allocations.
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2020-10-06 11:22:51 +02:00 |
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Crozet Sébastien
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cf86ee40a1
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Use the WQuadtree for the exhaustive ray-cast too.
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2020-10-06 11:21:39 +02:00 |
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Crozet Sébastien
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8e432b298b
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Make the WQuadTree more generic and use it as the trimesh acceleration structure.
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2020-10-06 10:46:59 +02:00 |
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Crozet Sébastien
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721db2d49e
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Fix crash when deleting a collider.
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2020-10-06 10:02:21 +02:00 |
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Crozet Sébastien
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93aa7b6e1e
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Use the publish-subscribe mechanism to handle collider removals across pipelines.
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2020-10-05 19:04:18 +02:00 |
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Crozet Sébastien
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bbfe926a11
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Make the WQuadtree serializable.
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2020-10-05 16:51:32 +02:00 |
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Crozet Sébastien
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c031f96ac5
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Fix compilation when parallelism is not enabled.
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2020-09-28 15:27:25 +02:00 |
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Crozet Sébastien
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b39887a121
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Fix crash of WQuadtree when the collider set contains holes.
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2020-09-28 15:27:25 +02:00 |
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Crozet Sébastien
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84bd60e4a5
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Fix compilation when SIMD is not enabled.
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2020-09-28 15:27:25 +02:00 |
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Crozet Sébastien
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a7d77a0144
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Add non-topological WQuadtree update.
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2020-09-28 15:27:25 +02:00 |
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Crozet Sébastien
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56f6051b04
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Start adding incremental topology update for the WQuadtree.
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2020-09-28 15:27:25 +02:00 |
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