Crozet Sébastien
52d1160fbf
Release v0.4.0
2020-11-30 16:08:35 +01:00
Crozet Sébastien
715d0fe16e
Update the changelog + make the boolean flags more intuitive.
2020-11-30 15:35:36 +01:00
Crozet Sébastien
11e4ccbe93
Update CHANGELOG.
2020-11-19 18:28:16 +01:00
Crozet Sébastien
1dd25d2c3a
Release v0.3.2
2020-11-03 15:58:05 +01:00
Crozet Sébastien
a38fdc101d
Release v0.3.1
2020-11-02 19:01:30 +01:00
Crozet Sébastien
4b8242b9c2
Release v0.3.0
2020-10-27 17:52:08 +01:00
Crozet Sébastien
f8acf6a5e9
Release v0.2.1
2020-10-12 09:47:40 +02:00
Crozet Sébastien
e87b73a2a2
Fix compilation in 2D.
2020-10-06 15:49:22 +02:00
Sébastien Crozet
3c85a6ac41
Start implementing ray-casting.
...
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
42a72f3668
Release v0.1.5
2020-09-28 11:18:13 +02:00
Sébastien Crozet
3080c6e7d2
Release v0.1.4
2020-09-01 18:26:00 +02:00
Sébastien Crozet
cc05bad041
Release v0.1.3
2020-08-27 09:08:17 +02:00