Commit Graph

92 Commits

Author SHA1 Message Date
Thierry Berger
364b5b7c37 Color visualization for grounded character controller (#705) 2024-08-02 11:49:45 +02:00
Sébastien Crozet
ad960bf245 chore: clippy fixes 2024-06-09 12:09:58 +02:00
Sébastien Crozet
edaa36ac7e chore: add more comments 2024-06-09 12:09:58 +02:00
Sébastien Crozet
62379de9ec feat: add simple inverse-kinematics solver for multibodies (#632)
* feat: add a simple jacobian-based inverse-kinematics implementation for multibodies

* feat: add 2d inverse kinematics example

* feat: make forward_kinematics auto-fix the root’s degrees of freedom

* feat: add 3d inverse kinematics example

* chore: update changelog

* chore: clippy fixes

* chore: more clippy fixes

* fix tests
2024-05-25 10:36:34 +02:00
Sébastien Crozet
fcd4e71b43 feat: add a vertical wall to the 2D and 3D character controller examples 2024-05-05 16:17:39 +02:00
Bruce Mitchener
7375a691e2 Fix some typos. (#620) 2024-05-05 12:11:38 +02:00
Sébastien Crozet
0a9153e273 chore: clippy fixes 2024-04-30 23:10:46 +02:00
Sébastien Crozet
929aa6b925 feat: rename collision_skin to contact_skin 2024-04-30 23:10:46 +02:00
Sébastien Crozet
97f7c1b4b2 fix: add a collision skin to the 2D trimesh demo 2024-04-30 23:10:46 +02:00
Sébastien Crozet
33dd38016c feat: add a capsule collider constructor from endpoints. 2024-04-30 23:10:46 +02:00
Sébastien Crozet
f58b4f7c19 feat: add warmstarting to contact constraints resolution 2024-04-30 23:10:46 +02:00
Sébastien Crozet
da79d6fb5b feat: add "compression" debug-example 2024-04-30 23:10:46 +02:00
Sébastien Crozet
3ad9c5ad3b feat: add a few more debug demos 2024-04-30 23:10:46 +02:00
Sébastien Crozet
da92e5c283 Fix clippy and enable clippy on CI 2024-01-27 17:13:08 +01:00
Sébastien Crozet
9b87f06a85 feat: implement new "small-steps" solver + joint improvements 2024-01-21 21:02:27 +01:00
Sébastien Crozet
efa1ac3609 fix initialization of the joint_motor_position examples 2023-12-10 21:52:27 +01:00
pellico
7c43e96943 Removed not required parentheses 2023-12-10 12:43:13 +01:00
Sébastien Crozet
a05622cfe9 fix: avoid perpetual movement when the target ang motor position is overshot 2023-12-10 12:43:13 +01:00
pellico
9f3b5c8642 Fixed formatting of modified files. 2023-12-10 12:43:13 +01:00
pellico
6432909110 Fix #378 Added one example join_motor_position 2023-12-10 12:43:13 +01:00
Jan Nils Ferner
da671fd99a Fix formatting 2023-02-04 18:12:15 +01:00
Jan Nils Ferner
cfb922d811 Import PI 2023-01-26 16:51:28 +01:00
Jan Nils Ferner
e712219522 Add wall to test #426 2023-01-24 03:13:24 +01:00
fabriceci
68d7cedfbc Fix CI build error check-fmt 2022-12-26 21:45:31 +01:00
Wolftousen
f71af8a827 fix name change 2022-11-05 22:48:56 -04:00
Wolftousen
150b113a18 Adding a Rope Joint 2022-11-04 23:47:54 -04:00
Sébastien Crozet
a886529669 Fix warnings 2022-10-02 17:55:23 +02:00
Sébastien Crozet
36e85d0708 Add a character controller implementation 2022-10-02 17:36:30 +02:00
Sludge
297b7eef50 Fix build 2022-08-25 02:20:42 +02:00
Tristan Guichaoua
6c2eca72a5 impl Group 2022-08-13 14:31:27 +02:00
Sébastien Crozet
d3ca956565 Fix examples 2022-07-01 12:04:38 +02:00
Sébastien Crozet
ab8833f275 Add the option to automatically wake-up rigid-bodies a new joint is attached to 2022-05-30 18:29:18 +02:00
Sébastien Crozet
f108520b5a Finalize refactoring 2022-04-20 19:02:49 +02:00
Sébastien Crozet
0ac35e12a7 Update tests 2022-03-20 21:49:16 +01:00
Sébastien Crozet
063c638ec5 Combine contact events and intersection events into a single event type and flags 2022-03-20 21:49:16 +01:00
Sébastien Crozet
a9e3441ecd Rename rigid-body static to fixed 2022-03-20 21:49:16 +01:00
Sébastien Crozet
891c08177d Rebase on master branch 2022-03-20 21:49:16 +01:00
Sébastien Crozet
fb20d72ee2 Joint API and joint motors improvements 2022-03-20 21:49:16 +01:00
Sébastien Crozet
0703e5527f Fix some solver issues
- Fix the wrong codepath taken  by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier
2022-01-16 16:52:40 +01:00
Sébastien Crozet
f74b8401ad Implement multibody joints and the new solver 2022-01-02 16:58:36 +01:00
Sébastien Crozet
d858ae4c4e Make the 2D add-remove demo more intereting. 2021-09-12 01:49:09 -07:00
Sébastien Crozet
b364a2b052 Fix velocity computation for position-based kinematic bodies 2021-09-12 01:49:09 -07:00
Crozet Sébastien
77a6cd3f26 Release v0.10.0 2021-07-11 19:21:50 +02:00
Crozet Sébastien
59e5d8e7f9 Add nalgebra to the prelude to make the macros work out of the box 2021-06-03 10:21:18 +02:00
Crozet Sébastien
fdd370e51a Release v0.9.0 2021-06-02 18:01:23 +02:00
Crozet Sébastien
e0e341214c Update dependencies 2021-06-02 16:00:23 +02:00
Crozet Sébastien
1839f61d81 Add a velocity-based platform the the platform demos. 2021-06-01 15:02:48 +02:00
Crozet Sébastien
826ce5f014 Rework the event system 2021-06-01 12:36:01 +02:00
Crozet Sébastien
1bef66fea9 Add prelude + use vectors for setting linvel/translation in builders 2021-05-25 11:00:13 +02:00
Crozet Sébastien
1a84bf2af3 Replace Kiss3d by Bevy for the testbed renderer. 2021-05-16 17:49:20 +02:00