Commit Graph

97 Commits

Author SHA1 Message Date
Crozet Sébastien
6f3f84df62 Adjust the benchmark message argument. 2020-10-26 16:13:43 +01:00
Crozet Sébastien
12e85e0dc2 AddAdd missing feature-gate. 2020-10-26 16:12:32 +01:00
Crozet Sébastien
2b628f9580 Redefine capsules as a segment with a radius, allowing us to reuse the pfm_pfm_contact generator for it. 2020-10-26 15:58:30 +01:00
Crozet Sébastien
3da333f11c Fix testbed compilation with other backends. 2020-10-26 15:12:10 +01:00
Crozet Sébastien
e028f45040 Update dependencies. 2020-10-26 14:33:31 +01:00
Crozet Sébastien
9315da2b6c Fix bug in 2D heightfield collision detection. 2020-10-26 14:12:31 +01:00
Crozet Sébastien
b9156302d3 Replace rounding -> round. 2020-10-20 18:57:53 +02:00
Crozet Sébastien
f7a6f433d6 Rename rounded -> round. 2020-10-20 18:14:20 +02:00
Crozet Sébastien
949e3f5384 Fix many warnings. 2020-10-20 16:22:53 +02:00
Crozet Sébastien
6495847095 Add rounded cylinder. 2020-10-20 15:57:54 +02:00
Crozet Sébastien
d513c22d33 Add cone support. 2020-10-20 14:16:01 +02:00
Crozet Sébastien
865ce8a8e5 Collider shape: use a trait-object instead of an enum. 2020-10-20 11:56:09 +02:00
Crozet Sébastien
947c4813c9 Complete the pfm/pfm contact generator. 2020-10-19 16:52:08 +02:00
Crozet Sébastien
faf3e7e0f7 Implement a special case for edge-edge 3D polygonal clipping. 2020-10-13 18:41:11 +02:00
Crozet Sébastien
8ee3c703d6 Fix cylinder inertia tensor computation. 2020-10-13 18:39:52 +02:00
Crozet Sébastien
faec3d5d46 Start adding cylinders. 2020-10-12 18:33:58 +02:00
Crozet Sébastien
f8acf6a5e9 Release v0.2.1 2020-10-12 09:47:40 +02:00
Sébastien Crozet
f1ee3e03fd Merge pull request #33 from dimforge/wquadtree_stack_overflow
Fix stack overflow caused by the WQuadtree
2020-10-12 09:31:04 +02:00
Crozet Sébastien
76118d6885 WQuadtree: fix stack overflow caused by more than 4 AABB with the same center. 2020-10-10 12:15:43 +02:00
Crozet Sébastien
6b1cd9cd40 Release v0.2.0 2020-10-06 17:02:50 +02:00
Sébastien Crozet
24a25f8ae7 Merge pull request #28 from dimforge/raycast
Add the QueryPipeline for ray-casting and other geometrical queries in the future
2020-10-06 16:53:54 +02:00
Crozet Sébastien
25b8486ebf CI: Conditionally set the commit for the bench message. 2020-10-06 16:39:32 +02:00
Crozet Sébastien
fc72aa6845 Fix examples. 2020-10-06 16:38:34 +02:00
Crozet Sébastien
8c38868793 Fix bogus PhantomData import. 2020-10-06 16:02:15 +02:00
Crozet Sébastien
e87b73a2a2 Fix compilation in 2D. 2020-10-06 15:49:22 +02:00
Crozet Sébastien
c5a8e03df7 Use simba ^0.2.1 2020-10-06 15:23:58 +02:00
Crozet Sébastien
682ff61f94 Don't let the PubSub internal offsets overflow + fix some warnings. 2020-10-06 15:23:48 +02:00
Crozet Sébastien
7c92848383 Implement RayCast for the Trimesh. 2020-10-06 14:17:18 +02:00
Crozet Sébastien
60c4d01e0a Completely remove the WAABBHierarchy structure.
It is now replaced by the WQuadtree.
2020-10-06 11:37:48 +02:00
Crozet Sébastien
17c31bcc57 WQuadtree query: reduce the amount of allocations. 2020-10-06 11:22:51 +02:00
Crozet Sébastien
cf86ee40a1 Use the WQuadtree for the exhaustive ray-cast too. 2020-10-06 11:21:39 +02:00
Crozet Sébastien
8e432b298b Make the WQuadTree more generic and use it as the trimesh acceleration structure. 2020-10-06 10:46:59 +02:00
Crozet Sébastien
721db2d49e Fix crash when deleting a collider. 2020-10-06 10:02:21 +02:00
Crozet Sébastien
5d95368bce Testbed: fix snapshot restoration. 2020-10-05 19:13:09 +02:00
Crozet Sébastien
93aa7b6e1e Use the publish-subscribe mechanism to handle collider removals across pipelines. 2020-10-05 19:04:18 +02:00
Crozet Sébastien
2d0a888484 Make the query pipeline serializable. 2020-10-05 16:52:09 +02:00
Crozet Sébastien
bbfe926a11 Make the WQuadtree serializable. 2020-10-05 16:51:32 +02:00
Crozet Sébastien
d8dfd864a4 Joint set iteration: also yield the joint handle. 2020-10-05 16:51:16 +02:00
Crozet Sébastien
9c22e59416 Add a simple publish-subscribe mechanism. 2020-10-05 16:50:31 +02:00
Crozet Sébastien
c031f96ac5 Fix compilation when parallelism is not enabled. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
52bbcc79fe Query pipeline: aggressive workaround until we properly support collider addition/removal. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
b39887a121 Fix crash of WQuadtree when the collider set contains holes. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
84bd60e4a5 Fix compilation when SIMD is not enabled. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
a7d77a0144 Add non-topological WQuadtree update. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
56f6051b04 Start adding incremental topology update for the WQuadtree. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
2dda0e5ce4 Complete the WQuadtree construction and ray-cast. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
7b8e322446 Make kinematic bodies properly wake up dynamic bodies. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
e16b7722be Fix crash caused by the removal of a kinematic body. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
a60e1e030d Disable physx query shapes for now. 2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41 Start implementing ray-casting.
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00