rezural
bd6e46cdd9
remove event code
2020-12-24 18:32:07 +11:00
rezural
2de41ee5e3
change HarnessPlugin trait to add run_state to the step trait method
2020-12-24 18:31:59 +11:00
rezural
0a0c79a36b
remove time & timestep_id from testbed side of things
...
remove events code
2020-12-24 18:27:17 +11:00
rezural
fbde6847df
remove unused physics var
2020-12-24 18:02:19 +11:00
rezural
c56ebcc663
refactor testbed to use harness
2020-12-24 17:58:37 +11:00
rezural
496f4e3258
remove some commented code
2020-12-21 14:56:05 +11:00
rezural
16720918aa
cargo fmt
2020-12-21 04:33:25 +11:00
rezural
be07227e94
add HarnessState to callbacks, move HarnessPlugin to src_testbed/harness/plugin
2020-12-21 04:23:11 +11:00
rezural
315b84a85e
add plugins
...
cargo fmt
2020-12-21 04:23:11 +11:00
rezural
88bddce954
harness
...
make harness a public mod, make harness.state public
2020-12-21 04:23:11 +11:00
rezural
b2db9e0a06
cargo fmt
2020-12-20 14:57:33 +11:00
rezural
bcaa1d13e8
extract PhysicsState, PhysicsSnapshot & PhysicsEvents
...
cargo fmt
changes to make rapier compile
2020-12-20 14:45:59 +11:00
rezural
ff28b90833
make new public on PhysicsState
2020-12-20 14:43:42 +11:00
Crozet Sébastien
1e0f76b02c
Add a 2D demo for locking rotation.
2020-11-30 15:41:32 +01:00
Crozet Sébastien
c3e951f896
Add a simpler to lock the rotation or translation of a dynamic rigid-body.
2020-11-30 15:26:22 +01:00
Crozet Sébastien
391bcf372a
Fix collider insertion/removal tracking.
2020-11-26 11:41:54 +01:00
Crozet Sébastien
2d4e14b869
Properly track some user-initiatied rigid-body modifications.
2020-11-25 16:28:49 +01:00
Crozet Sébastien
fcafcac66f
Fix the testbed.
2020-11-24 16:42:17 +01:00
Crozet Sébastien
5ce3606582
Add explicit wake_up parameter to method setting the position and velocity of a rigid-body.
2020-11-19 18:13:39 +01:00
Crozet Sébastien
0d49a80974
Add a parameter to indicate if collider removal should wake-up its parent.
2020-11-19 18:00:43 +01:00
Crozet Sébastien
dea97fbab0
Fix compilation of the testbed when the parallel feature is enabled.
2020-11-19 15:54:45 +01:00
Crozet Sébastien
49dfe74a1b
Remove traces of the fluids feature.
2020-11-19 15:28:45 +01:00
Crozet Sébastien
eef2b591a0
Fix rebase breakage.
2020-11-19 14:56:29 +01:00
Crozet Sébastien
154bc70037
Remove the Salva integration code from rapier + add a plugin system to the testbed.
2020-11-19 13:55:19 +01:00
Crozet Sébastien
db337c5df6
Add damping support + demos.
2020-11-03 15:34:01 +01:00
Crozet Sébastien
502be0245c
Add restitution.
2020-11-03 11:22:30 +01:00
Crozet Sébastien
a4a4ddb5b4
Implement joint removal.
2020-11-02 18:47:27 +01:00
Crozet Sébastien
cc44b65094
Added user-implementable traits for collision/proximity pair filtering.
2020-10-27 16:12:40 +01:00
Crozet Sébastien
b4d322a6ca
Take collision groups into account for ray-casting.
2020-10-27 14:35:01 +01:00
Crozet Sébastien
380c204151
Add collision groups demos.
2020-10-27 14:35:01 +01:00
Crozet Sébastien
8c872dc0af
Replace the Rounded<S> type by a non-generic RoundCylinder type.
2020-10-27 09:20:44 +01:00
Crozet Sébastien
08930b1238
Fix multiple warnings.
2020-10-26 16:36:07 +01:00
Crozet Sébastien
2b628f9580
Redefine capsules as a segment with a radius, allowing us to reuse the pfm_pfm_contact generator for it.
2020-10-26 15:58:30 +01:00
Crozet Sébastien
3da333f11c
Fix testbed compilation with other backends.
2020-10-26 15:12:10 +01:00
Crozet Sébastien
949e3f5384
Fix many warnings.
2020-10-20 16:22:53 +02:00
Crozet Sébastien
6495847095
Add rounded cylinder.
2020-10-20 15:57:54 +02:00
Crozet Sébastien
d513c22d33
Add cone support.
2020-10-20 14:16:01 +02:00
Crozet Sébastien
865ce8a8e5
Collider shape: use a trait-object instead of an enum.
2020-10-20 11:56:09 +02:00
Crozet Sébastien
faec3d5d46
Start adding cylinders.
2020-10-12 18:33:58 +02:00
Crozet Sébastien
e87b73a2a2
Fix compilation in 2D.
2020-10-06 15:49:22 +02:00
Crozet Sébastien
682ff61f94
Don't let the PubSub internal offsets overflow + fix some warnings.
2020-10-06 15:23:48 +02:00
Crozet Sébastien
5d95368bce
Testbed: fix snapshot restoration.
2020-10-05 19:13:09 +02:00
Crozet Sébastien
93aa7b6e1e
Use the publish-subscribe mechanism to handle collider removals across pipelines.
2020-10-05 19:04:18 +02:00
Crozet Sébastien
2d0a888484
Make the query pipeline serializable.
2020-10-05 16:52:09 +02:00
Crozet Sébastien
d8dfd864a4
Joint set iteration: also yield the joint handle.
2020-10-05 16:51:16 +02:00
Crozet Sébastien
a7d77a0144
Add non-topological WQuadtree update.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
7b8e322446
Make kinematic bodies properly wake up dynamic bodies.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
a60e1e030d
Disable physx query shapes for now.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41
Start implementing ray-casting.
...
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
0829ed10ac
Testbed: don't open a window in benchmark mode.
2020-09-13 09:43:51 +02:00