Rod Kay
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55cac1b347
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opengl.tasks: Only check tasks are the same during debug build mode.
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2024-04-24 19:48:30 +10:00 |
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Rod Kay
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55099f4991
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opengl.errors: Use new 'Debugging' function to optimise out error checks when not building in 'debug' mode.
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2024-04-24 19:20:07 +10:00 |
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Rod Kay
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5860ed71fb
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opengl.errors: Add a 'Debugging' function with separate bodies for debugging and not debugging.
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2024-04-24 19:13:34 +10:00 |
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Rod Kay
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e202ce548d
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opengl: Bug fixes for opengl mesa software rendering.
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2024-04-24 18:15:27 +10:00 |
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Rod Kay
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ef35111c0a
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applet/build_all: Build 'pong-gtk', instead of just 'pong'.
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2024-04-24 12:46:32 +10:00 |
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Rod Kay
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d4ee7c678a
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gel.terrain: Add qualifier in unchecked conversion of the 'height_Map_view'.
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2024-04-24 12:43:15 +10:00 |
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Rod Kay
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b9d9930a93
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opengl.context: Add extra debugging message.
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2024-04-24 12:41:30 +10:00 |
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Rod Kay
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081fcd860e
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opengl.model.texturing: Rid 'limited with' of 'openGL.Model'.
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2024-04-24 12:40:42 +10:00 |
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Rod Kay
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6c0f5d9394
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opengl.geometry: Add subprograms to get and set the model.
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2024-04-24 12:38:29 +10:00 |
|
Rod Kay
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5a249b3481
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readme: Minor update.
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2024-03-11 13:25:13 +11:00 |
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Rod Kay
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85b923610f
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lace: Separate the environ packages from core lace into their own gnat project file.
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2024-03-11 11:55:00 +11:00 |
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Rod Kay
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66b60b5f8e
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opengl.renderer.lean: Add an 'add' procedure to allow manually managing light id's.
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2024-03-10 14:25:05 +11:00 |
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Rod Kay
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ccfaff517b
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opengl.light: Add a forge.
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2024-03-10 14:23:13 +11:00 |
|
Rod Kay
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96a0b9ad56
|
gel: Cosmetics.
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2024-03-10 14:22:09 +11:00 |
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Rod Kay
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618a3d9517
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gel.sprite: Add default to 'is_Visible'.
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2024-03-03 20:27:39 +11:00 |
|
Rod Kay
|
9ef4cc7026
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opengl.palette: Add 'moonlight' color.
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2024-03-03 20:27:03 +11:00 |
|
Rod Kay
|
92e2d91d09
|
opengl.light: Change light defaults.
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2024-02-28 22:25:32 +11:00 |
|
Rod Kay
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0b655ea2be
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opengl.light: Add 'Strength' to lights.
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2024-02-28 21:11:59 +11:00 |
|
Rod Kay
|
25373dabfe
|
opengl.shaders.lighting: Fix bug with direct light position/direction.
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2024-02-28 19:57:00 +11:00 |
|
Rod Kay
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d807a87cc1
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opengl.program.lit: Cosmetics.
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2024-02-28 19:52:06 +11:00 |
|
Rod Kay
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0a6542a2c5
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opengl.assets: Rid old files.
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2024-02-28 19:44:20 +11:00 |
|
Rod Kay
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5d6861143a
|
opengl: Add comments and cosmetics to lighting shader.
|
2024-02-28 19:42:40 +11:00 |
|
Rod Kay
|
e27c348247
|
opengl: Add 'no_Shine' constant.
|
2024-02-28 19:40:32 +11:00 |
|
Rod Kay
|
144512b5fe
|
Update git ignore rules.
|
2024-02-25 18:52:14 +11:00 |
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Rod Kay
|
45da868f0c
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opengl.shaders.lighting: Add 'TODO' for attenuation bug in lighting shader.
|
2024-02-25 18:48:12 +11:00 |
|
Rod Kay
|
d328369d24
|
opengl.shaders.lighting: Work around problem with specular highlighting.
|
2024-02-25 18:35:44 +11:00 |
|
Rod Kay
|
6e2edae1fb
|
opengl.shaders: Rid 'lit_colored_skinned.frag' shader.
|
2024-02-23 23:01:16 +11:00 |
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Rod Kay
|
68c1ff4764
|
opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders.
|
2024-02-23 22:36:18 +11:00 |
|
Rod Kay
|
d1f702aab5
|
opengl.model: Use 'default_Shine' for all lit models.
|
2024-02-23 18:35:07 +11:00 |
|
Rod Kay
|
4717490e43
|
opengl.shaders: Allow up to 50 lights in fragment shaders.
|
2024-02-23 18:04:46 +11:00 |
|
Rod Kay
|
1937fb28c5
|
opengl-texture: Check for errors when setting wrap parameters.
|
2024-02-13 17:10:36 +11:00 |
|
Rod Kay
|
88dc115bad
|
opengl.geometry.lit_colored_textured: Add TODO for shine.
|
2024-02-13 17:07:52 +11:00 |
|
Rod Kay
|
02411c1995
|
opengl.geometry.lit_textured: Cosmetics.
|
2024-02-13 17:07:01 +11:00 |
|
Rod Kay
|
f9c00d89a9
|
opengl.demo: Add texture tiling for polygons.
|
2024-02-13 17:05:53 +11:00 |
|
Rod Kay
|
009f0e1167
|
opengl.geometry: Fix 'Shine' attribute bug.
|
2024-02-12 21:02:08 +11:00 |
|
Rod Kay
|
c7f58797f3
|
opengl.texture: Add simple tiling.
|
2024-02-03 21:38:58 +11:00 |
|
Rod Kay
|
2fdc670868
|
gel.forge: Add 'Name' and 'is_Tangible' parameters to polygon and rectangle sprite constructors in package body.
|
2024-02-03 21:18:24 +11:00 |
|
Rod Kay
|
a0316025cf
|
opengl.texture: Make 'GL_REPEAT' the default wrap mode.
|
2024-02-03 21:17:28 +11:00 |
|
Rod Kay
|
680a518e00
|
gel.forge: Add 'Name' and 'is_Tangible' parameters to polygon and rectangle sprite constructors.
|
2024-02-03 21:15:55 +11:00 |
|
Rod Kay
|
ae8c2b6f96
|
phsycis.box2d: Cosmetics.
|
2024-02-03 21:13:17 +11:00 |
|
Rod Kay
|
180625eb89
|
opengl.texture.coordinates: Cosmetics.
|
2024-02-03 20:20:17 +11:00 |
|
Rod Kay
|
a9ab66e6f8
|
gel: Cosmetics.
|
2024-01-16 14:12:07 +11:00 |
|
Rod Kay
|
5d39177e87
|
math: Add 'almost_Equals' function.
|
2024-01-16 14:11:19 +11:00 |
|
Rod Kay
|
ededc9ece8
|
box2d.physics.space: Rid debug info.
|
2024-01-16 14:10:19 +11:00 |
|
Rod Kay
|
7e1a4c47f6
|
opengl.model.circle: Add a 'colored' model.
|
2024-01-09 17:05:08 +11:00 |
|
Rod Kay
|
f0760d0870
|
gel-world: Add 'reserve_Ids' procedure.
|
2024-01-09 17:03:42 +11:00 |
|
Rod Kay
|
c06af0baf4
|
gel.world.server: Rid warning about unreferenced function 'to_Sprite'.
|
2024-01-09 17:02:18 +11:00 |
|
Rod Kay
|
82aadaeabe
|
gel.forge: Add 'Sides' and 'Fill' parameters to 'new_circle_Sprite'.
|
2024-01-09 17:00:29 +11:00 |
|
Rod Kay
|
bd635b8dcb
|
gel.applet: Fix bug in mouse picking.
|
2024-01-09 16:58:55 +11:00 |
|
Rod Kay
|
f4baa64e8f
|
opengl.remote_model: Set default 'Shine' to '1.0'.
|
2024-01-09 16:57:56 +11:00 |
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