Rod Kay
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ab36317bd2
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opengl: Add texture animation.
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2024-09-24 13:45:18 +10:00 |
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Rod Kay
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d0e3870346
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opengl.texturing: Update shader 'frag.snippet' to allow models with multiple textures to selectively apply/unapply individual textures.
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2024-09-23 17:08:36 +10:00 |
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Rod Kay
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f59512d51e
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opengl: Allow models with multiple textures to selectively apply/unapply individual textures.
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2024-09-23 17:05:25 +10:00 |
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Rod Kay
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44c1503013
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box2d.object: Implement 'b2d_Object_apply_Torque_impulse' and 'b2d_Object_apply_Torque'.
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2024-09-16 22:46:23 +10:00 |
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Rod Kay
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177376ab6d
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opengl.shader: Disable logging of shader programs.
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2024-08-24 14:00:08 +10:00 |
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Rod Kay
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e8180cd883
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opengl.renderer.lean: Add function to check if a light already exists.
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2024-08-20 12:51:57 +10:00 |
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Rod Kay
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77d92d5e3b
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opengl+gel.world: Performance mods.
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2024-08-18 11:31:26 +10:00 |
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Rod Kay
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d24de3e1f9
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build_all: Updates.
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2024-06-22 20:32:47 +10:00 |
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Rod Kay
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0889c6c07c
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opengl.shader: Only show debug info when in debug build mode.
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2024-04-24 20:05:09 +10:00 |
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Rod Kay
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55cac1b347
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opengl.tasks: Only check tasks are the same during debug build mode.
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2024-04-24 19:48:30 +10:00 |
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Rod Kay
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55099f4991
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opengl.errors: Use new 'Debugging' function to optimise out error checks when not building in 'debug' mode.
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2024-04-24 19:20:07 +10:00 |
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Rod Kay
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5860ed71fb
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opengl.errors: Add a 'Debugging' function with separate bodies for debugging and not debugging.
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2024-04-24 19:13:34 +10:00 |
|
Rod Kay
|
e202ce548d
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opengl: Bug fixes for opengl mesa software rendering.
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2024-04-24 18:15:27 +10:00 |
|
Rod Kay
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b9d9930a93
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opengl.context: Add extra debugging message.
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2024-04-24 12:41:30 +10:00 |
|
Rod Kay
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081fcd860e
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opengl.model.texturing: Rid 'limited with' of 'openGL.Model'.
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2024-04-24 12:40:42 +10:00 |
|
Rod Kay
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6c0f5d9394
|
opengl.geometry: Add subprograms to get and set the model.
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2024-04-24 12:38:29 +10:00 |
|
Rod Kay
|
66b60b5f8e
|
opengl.renderer.lean: Add an 'add' procedure to allow manually managing light id's.
|
2024-03-10 14:25:05 +11:00 |
|
Rod Kay
|
ccfaff517b
|
opengl.light: Add a forge.
|
2024-03-10 14:23:13 +11:00 |
|
Rod Kay
|
9ef4cc7026
|
opengl.palette: Add 'moonlight' color.
|
2024-03-03 20:27:03 +11:00 |
|
Rod Kay
|
92e2d91d09
|
opengl.light: Change light defaults.
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2024-02-28 22:25:32 +11:00 |
|
Rod Kay
|
0b655ea2be
|
opengl.light: Add 'Strength' to lights.
|
2024-02-28 21:11:59 +11:00 |
|
Rod Kay
|
25373dabfe
|
opengl.shaders.lighting: Fix bug with direct light position/direction.
|
2024-02-28 19:57:00 +11:00 |
|
Rod Kay
|
d807a87cc1
|
opengl.program.lit: Cosmetics.
|
2024-02-28 19:52:06 +11:00 |
|
Rod Kay
|
0a6542a2c5
|
opengl.assets: Rid old files.
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2024-02-28 19:44:20 +11:00 |
|
Rod Kay
|
5d6861143a
|
opengl: Add comments and cosmetics to lighting shader.
|
2024-02-28 19:42:40 +11:00 |
|
Rod Kay
|
e27c348247
|
opengl: Add 'no_Shine' constant.
|
2024-02-28 19:40:32 +11:00 |
|
Rod Kay
|
45da868f0c
|
opengl.shaders.lighting: Add 'TODO' for attenuation bug in lighting shader.
|
2024-02-25 18:48:12 +11:00 |
|
Rod Kay
|
d328369d24
|
opengl.shaders.lighting: Work around problem with specular highlighting.
|
2024-02-25 18:35:44 +11:00 |
|
Rod Kay
|
6e2edae1fb
|
opengl.shaders: Rid 'lit_colored_skinned.frag' shader.
|
2024-02-23 23:01:16 +11:00 |
|
Rod Kay
|
68c1ff4764
|
opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders.
|
2024-02-23 22:36:18 +11:00 |
|
Rod Kay
|
d1f702aab5
|
opengl.model: Use 'default_Shine' for all lit models.
|
2024-02-23 18:35:07 +11:00 |
|
Rod Kay
|
4717490e43
|
opengl.shaders: Allow up to 50 lights in fragment shaders.
|
2024-02-23 18:04:46 +11:00 |
|
Rod Kay
|
1937fb28c5
|
opengl-texture: Check for errors when setting wrap parameters.
|
2024-02-13 17:10:36 +11:00 |
|
Rod Kay
|
88dc115bad
|
opengl.geometry.lit_colored_textured: Add TODO for shine.
|
2024-02-13 17:07:52 +11:00 |
|
Rod Kay
|
02411c1995
|
opengl.geometry.lit_textured: Cosmetics.
|
2024-02-13 17:07:01 +11:00 |
|
Rod Kay
|
f9c00d89a9
|
opengl.demo: Add texture tiling for polygons.
|
2024-02-13 17:05:53 +11:00 |
|
Rod Kay
|
009f0e1167
|
opengl.geometry: Fix 'Shine' attribute bug.
|
2024-02-12 21:02:08 +11:00 |
|
Rod Kay
|
c7f58797f3
|
opengl.texture: Add simple tiling.
|
2024-02-03 21:38:58 +11:00 |
|
Rod Kay
|
a0316025cf
|
opengl.texture: Make 'GL_REPEAT' the default wrap mode.
|
2024-02-03 21:17:28 +11:00 |
|
Rod Kay
|
ae8c2b6f96
|
phsycis.box2d: Cosmetics.
|
2024-02-03 21:13:17 +11:00 |
|
Rod Kay
|
180625eb89
|
opengl.texture.coordinates: Cosmetics.
|
2024-02-03 20:20:17 +11:00 |
|
Rod Kay
|
ededc9ece8
|
box2d.physics.space: Rid debug info.
|
2024-01-16 14:10:19 +11:00 |
|
Rod Kay
|
7e1a4c47f6
|
opengl.model.circle: Add a 'colored' model.
|
2024-01-09 17:05:08 +11:00 |
|
Rod Kay
|
f4baa64e8f
|
opengl.remote_model: Set default 'Shine' to '1.0'.
|
2024-01-09 16:57:56 +11:00 |
|
Rod Kay
|
ad2e6996eb
|
Cosmetics.
|
2024-01-03 12:25:22 +11:00 |
|
Rod Kay
|
d25557e786
|
physics.box2d.thin: Rid 'box2d.h'.
|
2023-12-31 21:35:49 +11:00 |
|
Rod Kay
|
79cc7c5d56
|
physics.box2d.thin: Add 'box2d_c.b2d_point_collision.ads'.
|
2023-12-31 21:34:37 +11:00 |
|
Rod Kay
|
fd44dce0b2
|
physics.space: Add point casting.
|
2023-12-31 21:26:20 +11:00 |
|
Rod Kay
|
68df630377
|
physics.box2d_physics.object: Cosmetics.
|
2023-12-31 21:25:38 +11:00 |
|
Rod Kay
|
15fabd445d
|
physics.bullet.object.c++: Cosmetics.
|
2023-12-31 21:25:00 +11:00 |
|