MrGunflame
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6d72192955
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Fix doc-links for ColliderBuilder and RigidBodyBuilder
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2023-03-30 17:15:43 +02:00 |
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Sébastien Crozet
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86185fbe88
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Merge pull request #473 from dimforge/spherical-ref-frame
Expose the spherical joint’s local frames more explicitly.
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2023-03-26 16:22:44 +02:00 |
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Sébastien Crozet
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b6fdfd11ad
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Add missing import
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2023-03-26 15:57:31 +02:00 |
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Sébastien Crozet
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b767640e71
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Update Changelog
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2023-03-26 15:45:06 +02:00 |
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Sébastien Crozet
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7cca677523
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Add methods to customize a SphericalJoint’s local reference frames.
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2023-03-26 15:44:59 +02:00 |
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Sébastien Crozet
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cf6b6d20b6
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Merge pull request #471 from dimforge/doc-fix
Fix docs for method setting kinematic translation/rotation
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2023-03-26 15:19:57 +02:00 |
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Sébastien Crozet
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789555e9e3
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Fix docs for method setting kinematic translation/rotation
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2023-03-26 15:18:39 +02:00 |
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Sébastien Crozet
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66fdc38d54
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Merge pull request #468 from aunyks/ray-cast-vehicle-lateral-wheel-grip
Add Ability to Control Side-to-Side Grip / Forward Grip of Raycast Vehicle Wheels
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2023-03-26 15:17:53 +02:00 |
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Sébastien Crozet
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8bd289bc73
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Move the side_friction_stiffness init to the WheelTuning
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2023-03-26 15:04:07 +02:00 |
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Nash
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285fe89dd5
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Make raycast vehicle friction_slip property public
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2023-03-26 14:57:43 +02:00 |
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Nash
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c1860c504b
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Add the Ability to Control the Side-to-Side Grip of a Raycast Vehicle Wheels
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2023-03-26 14:57:43 +02:00 |
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Sébastien Crozet
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e4e37b4d9c
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Merge pull request #470 from Jeff425/sliding_down_slope_output
#465 Add is_sliding_down_slope field to EffectiveCharacterMovement
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2023-03-26 14:56:04 +02:00 |
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Sébastien Crozet
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afe4e4d53d
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cargo fmt
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2023-03-25 18:37:04 +01:00 |
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Sébastien Crozet
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8aafd5d0bb
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Fix deprecation warning
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2023-03-25 18:36:51 +01:00 |
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jeff425
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11d145b11a
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#465 Add is_sliding_down_slope field to EffectiveCharacterMovement
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2023-03-19 21:16:42 -07:00 |
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Sébastien Crozet
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d3e1370f59
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Merge pull request #454 from JRF63/typo
Fix typo in `EventHandler::handle_collision_event`
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2023-03-18 11:06:29 +01:00 |
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Sébastien Crozet
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fd9f72d977
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More typo fix
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2023-03-18 11:04:59 +01:00 |
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Sébastien Crozet
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1381624579
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Release v0.17.2
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2023-02-26 19:05:57 +01:00 |
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Sébastien Crozet
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c85a833d3a
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Merge pull request #446 from janhohenheim/fix-kcc
Make KinematicCharacterController move along obstacles, respect offset more and fix false positives in grounded detection
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2023-02-26 18:19:38 +01:00 |
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Sébastien Crozet
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798d764fc1
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Fix climbing small slopes when autostepping is disabled
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2023-02-26 17:50:52 +01:00 |
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Joseph Rafael Ferrer
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a0c0848dee
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Fix typo in EventHandler::handle_collision_event
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2023-02-11 14:52:15 +08:00 |
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Jan Hohenheim
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dd195a4720
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Fix horizontal jittering along walls in 3D
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2023-02-09 00:56:16 +01:00 |
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Jan Hohenheim
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1b449fc31d
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Fix faulty snap distance
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2023-02-08 22:17:04 +01:00 |
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Jan Hohenheim
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93d0e625c7
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Simplify code
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2023-02-05 02:52:50 +01:00 |
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Jan Hohenheim
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fac561c902
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Fix erroneous sliding
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2023-02-05 02:18:43 +01:00 |
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Jan Hohenheim
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4ed3adda6e
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Make clippy happier
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2023-02-04 23:42:04 +01:00 |
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Jan Hohenheim
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95a7894b3c
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Remove dead code
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2023-02-04 23:16:05 +01:00 |
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Jan Hohenheim
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c9462e0818
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Fix jittering on jointed platform, but result in violating offset
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2023-02-04 22:31:27 +01:00 |
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Jan Hohenheim
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7e1fb6f877
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Fix snap to ground being triggered on exactly perpendicular movement
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2023-02-04 21:41:50 +01:00 |
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Jan Hohenheim
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e69f7534d7
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Merge branch 'master' into fix-kcc
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2023-02-04 21:31:02 +01:00 |
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Jan Hohenheim
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760ea8d498
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Fix moving along obstacle twice per iteration
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2023-02-04 21:05:54 +01:00 |
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Jan Hohenheim
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8d182cef7d
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Fix inconsistency in grounded detection at manifold
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2023-02-04 20:59:35 +01:00 |
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Jan Hohenheim
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f9a50856be
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Add debug messages
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2023-02-04 20:35:42 +01:00 |
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Jan Hohenheim
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39998e96e8
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Fix grounded false positives when normal is [0, 0]
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2023-02-04 20:27:27 +01:00 |
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Jan Hohenheim
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9e89a71257
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Revert "Optimistically add normalization"
This reverts commit 52910c9c59.
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2023-02-04 20:15:34 +01:00 |
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Jan Hohenheim
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52910c9c59
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Optimistically add normalization
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2023-02-04 20:11:04 +01:00 |
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Jan Hohenheim
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7a2759c52f
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Revert grounded checks to not be grounded by default again
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2023-02-04 19:55:05 +01:00 |
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Jan Hohenheim
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b461d028df
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Remove overzealous ground-snapping
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2023-02-04 19:41:01 +01:00 |
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Jan Hohenheim
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6c5713aa0c
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Remove anti-jitter check
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2023-02-04 19:15:32 +01:00 |
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Jan Nils Ferner
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da671fd99a
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Fix formatting
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2023-02-04 18:12:15 +01:00 |
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Sébastien Crozet
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2e929bbcab
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Merge pull request #440 from fabriceci/expose-time-until-sleep
Allow customising the time until sleep for a rigid body
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2023-02-04 16:19:37 +01:00 |
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Jan Nils Ferner
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220d2b09ab
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Fiddle with prediction
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2023-01-28 01:09:19 +01:00 |
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Jan Nils Ferner
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3b537a20c2
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Remove unused variables
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2023-01-28 01:08:22 +01:00 |
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Jan Nils Ferner
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456c62e2ff
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Try out regular snapping again
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2023-01-28 00:56:01 +01:00 |
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Jan Nils Ferner
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f1c8fdc1ec
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Try to fix false negatives on grounded
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2023-01-28 00:52:16 +01:00 |
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Jan Nils Ferner
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e3fb4f7135
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Move main ground detection duty to snapping to ground
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2023-01-28 00:30:20 +01:00 |
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Jan Nils Ferner
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1a94c62a1a
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Fix missing ground check
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2023-01-28 00:18:51 +01:00 |
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Jan Nils Ferner
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d4ca845393
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Fix faulty max
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2023-01-28 00:14:40 +01:00 |
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Jan Nils Ferner
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9daa741af2
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Fix missing ground assignment
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2023-01-28 00:03:50 +01:00 |
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Jan Nils Ferner
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337a963ce3
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Fix code inconsistencies
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2023-01-27 23:58:21 +01:00 |
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