Sébastien Crozet
ab68a8386a
feat: add a checkbox to enable/disable the debug renderer in the testbed
2023-11-04 18:12:38 +01:00
Sébastien Crozet
fb3eee502c
cargo fmt
2023-11-04 17:56:13 +01:00
johnny-smitherson
aa546225a4
delete comments left over in diff
2023-11-03 21:43:31 +00:00
johnny-smitherson
70922ba0a7
flip y coord in 3d highlight_hovered_body
2023-11-03 21:30:03 +00:00
johnny-smitherson
31518e3dce
fix compiler warnings & mention breaking in changelog
2023-11-03 21:01:39 +00:00
Sébastien Crozet
23a7ed5beb
Fix crashes on MacOS
2023-10-29 18:59:47 +01:00
johnny-smitherson
780ba4a216
update bevy 0.11 - fix compile errors
2023-10-23 16:39:52 +00:00
stefnotch
39bc5312a5
Update testbed.rs
2023-04-24 14:07:33 +02:00
Sébastien Crozet
9b5ccb95e7
Update dependencies
2023-01-15 12:17:10 +01:00
Sébastien Crozet
a1e255dbcd
Fix warnings
2022-12-11 17:52:51 +01:00
Sébastien Crozet
8ef8680817
Update parry and changelog
2022-12-11 15:22:36 +01:00
Sébastien Crozet
849f398031
Add a dynamic ray-cast vehicle controller
2022-12-11 15:22:36 +01:00
Sébastien Crozet
683baf6bf7
Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline incrementally
2022-12-11 15:20:33 +01:00
Sébastien Crozet
9a4afcc43e
Fix f64 build
2022-10-02 18:30:14 +02:00
Sébastien Crozet
a886529669
Fix warnings
2022-10-02 17:55:23 +02:00
Sébastien Crozet
36e85d0708
Add a character controller implementation
2022-10-02 17:36:30 +02:00
Sébastien Crozet
abdbf5ffec
Merge pull request #374 from SludgePhD/update-bevy-wgpu
...
Update bevy (and thus wgpu)
2022-08-08 09:10:59 +02:00
Sludge
5d38f62cd3
Reexport BevyMaterial alias
2022-08-04 01:59:15 +02:00
Sludge
c4f078daf3
Update bevy and wgpu
2022-08-04 00:03:16 +02:00
Sébastien Crozet
ee10a90f9b
Release v0.14
2022-07-09 12:54:51 +02:00
Sébastien Crozet
7831ebfc31
Add methods to read the mass or volume of a collider.
2022-07-05 15:15:17 +02:00
Sébastien Crozet
fb7bfaf53d
Add more options for filtering colliders in scene queries.
2022-07-04 10:43:30 +02:00
Sébastien Crozet
32e2ff6c96
Name the contact force events ContactForceEvent instead of CollisionForceEvent
2022-07-01 17:45:11 +02:00
Sébastien Crozet
c9d8277377
Add contact force events generated above a user-defined threshold
2022-07-01 12:00:32 +02:00
Sébastien Crozet
0d05536ab6
Debug-renderer: add rendering of contacts, solver contacts, and collider AABBs
2022-05-30 18:29:18 +02:00
Sébastien Crozet
ab8833f275
Add the option to automatically wake-up rigid-bodies a new joint is attached to
2022-05-30 18:29:18 +02:00
Sébastien Crozet
7dc038aec6
Fix test build
2022-04-28 17:51:17 +02:00
Sébastien Crozet
65824e74f3
Add comments for the debug-renderer
2022-04-28 17:30:35 +02:00
Sébastien Crozet
5063fa4203
Testbed: switch to bevy 0.7
2022-04-28 13:19:58 +02:00
Sébastien Crozet
bc2ae4b512
Add a basic lines-based debug-renderer
2022-04-22 16:11:23 +02:00
Sébastien Crozet
f108520b5a
Finalize refactoring
2022-04-20 19:02:49 +02:00
Sébastien Crozet
2b1374c596
First round deleting the component sets.
2022-04-20 19:02:49 +02:00
Sébastien Crozet
063c638ec5
Combine contact events and intersection events into a single event type and flags
2022-03-20 21:49:16 +01:00
Sébastien Crozet
a9e3441ecd
Rename rigid-body static to fixed
2022-03-20 21:49:16 +01:00
Sébastien Crozet
28cc19d104
Allow removing a rigid-body without auto-removing attached colliders
2022-03-20 21:49:16 +01:00
Sébastien Crozet
412fedf7e3
Start fixing the parallel version.
2022-03-20 21:49:16 +01:00
Sébastien Crozet
fb20d72ee2
Joint API and joint motors improvements
2022-03-20 21:49:16 +01:00
Sébastien Crozet
22f21c14b8
Testbed: add a constructor that calls a custom closure with bevy’s App
2022-03-20 21:49:16 +01:00
Sébastien Crozet
31e7d95ff9
Add f64 testbed
2022-01-23 16:48:24 +01:00
Sébastien Crozet
0703e5527f
Fix some solver issues
...
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier
2022-01-16 16:52:40 +01:00
Sébastien Crozet
a0d197e691
Update the testbed to use bevy 0.6
2022-01-09 20:41:41 +01:00
Sébastien Crozet
f74b8401ad
Implement multibody joints and the new solver
2022-01-02 16:58:36 +01:00
Sébastien Crozet
7cda2f05e2
Testbed: don’t panic when trying to render an unknown custom shape.
2021-10-20 16:58:10 +02:00
Sébastien Crozet
b59e813fd3
Remove debug print
2021-10-14 12:14:34 +02:00
Sébastien Crozet
fe87e2d586
Fix testbed rendering of colliders without parent
2021-10-14 12:14:34 +02:00
Sébastien Crozet
d858ae4c4e
Make the 2D add-remove demo more intereting.
2021-09-12 01:49:09 -07:00
Sébastien Crozet
48d0df11d7
Release v0.11.0
2021-08-08 19:19:16 +02:00
rezural
75a677c58a
clear plugin graphics when examples changed, then clear the plugins vec
2021-07-27 15:09:31 +02:00
rezural
3b0d256464
make collider Option<> on EntityWithGraphics
2021-07-08 10:07:42 +02:00
rezural
53700db860
add opacity to EntityWithGraphics
2021-07-08 10:07:42 +02:00