Commit Graph

185 Commits

Author SHA1 Message Date
Sébastien Crozet
fb3eee502c cargo fmt 2023-11-04 17:56:13 +01:00
johnny-smitherson
aa546225a4 delete comments left over in diff 2023-11-03 21:43:31 +00:00
johnny-smitherson
70922ba0a7 flip y coord in 3d highlight_hovered_body 2023-11-03 21:30:03 +00:00
johnny-smitherson
31518e3dce fix compiler warnings & mention breaking in changelog 2023-11-03 21:01:39 +00:00
Sébastien Crozet
23a7ed5beb Fix crashes on MacOS 2023-10-29 18:59:47 +01:00
johnny-smitherson
780ba4a216 update bevy 0.11 - fix compile errors 2023-10-23 16:39:52 +00:00
stefnotch
39bc5312a5 Update testbed.rs 2023-04-24 14:07:33 +02:00
Sébastien Crozet
9b5ccb95e7 Update dependencies 2023-01-15 12:17:10 +01:00
Sébastien Crozet
a1e255dbcd Fix warnings 2022-12-11 17:52:51 +01:00
Sébastien Crozet
8ef8680817 Update parry and changelog 2022-12-11 15:22:36 +01:00
Sébastien Crozet
849f398031 Add a dynamic ray-cast vehicle controller 2022-12-11 15:22:36 +01:00
Sébastien Crozet
683baf6bf7 Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline incrementally 2022-12-11 15:20:33 +01:00
Sébastien Crozet
9a4afcc43e Fix f64 build 2022-10-02 18:30:14 +02:00
Sébastien Crozet
a886529669 Fix warnings 2022-10-02 17:55:23 +02:00
Sébastien Crozet
36e85d0708 Add a character controller implementation 2022-10-02 17:36:30 +02:00
Sébastien Crozet
abdbf5ffec Merge pull request #374 from SludgePhD/update-bevy-wgpu
Update bevy (and thus wgpu)
2022-08-08 09:10:59 +02:00
Sludge
5d38f62cd3 Reexport BevyMaterial alias 2022-08-04 01:59:15 +02:00
Sludge
c4f078daf3 Update bevy and wgpu 2022-08-04 00:03:16 +02:00
Sébastien Crozet
ee10a90f9b Release v0.14 2022-07-09 12:54:51 +02:00
Sébastien Crozet
7831ebfc31 Add methods to read the mass or volume of a collider. 2022-07-05 15:15:17 +02:00
Sébastien Crozet
fb7bfaf53d Add more options for filtering colliders in scene queries. 2022-07-04 10:43:30 +02:00
Sébastien Crozet
32e2ff6c96 Name the contact force events ContactForceEvent instead of CollisionForceEvent 2022-07-01 17:45:11 +02:00
Sébastien Crozet
c9d8277377 Add contact force events generated above a user-defined threshold 2022-07-01 12:00:32 +02:00
Sébastien Crozet
0d05536ab6 Debug-renderer: add rendering of contacts, solver contacts, and collider AABBs 2022-05-30 18:29:18 +02:00
Sébastien Crozet
ab8833f275 Add the option to automatically wake-up rigid-bodies a new joint is attached to 2022-05-30 18:29:18 +02:00
Sébastien Crozet
7dc038aec6 Fix test build 2022-04-28 17:51:17 +02:00
Sébastien Crozet
65824e74f3 Add comments for the debug-renderer 2022-04-28 17:30:35 +02:00
Sébastien Crozet
5063fa4203 Testbed: switch to bevy 0.7 2022-04-28 13:19:58 +02:00
Sébastien Crozet
bc2ae4b512 Add a basic lines-based debug-renderer 2022-04-22 16:11:23 +02:00
Sébastien Crozet
f108520b5a Finalize refactoring 2022-04-20 19:02:49 +02:00
Sébastien Crozet
2b1374c596 First round deleting the component sets. 2022-04-20 19:02:49 +02:00
Sébastien Crozet
063c638ec5 Combine contact events and intersection events into a single event type and flags 2022-03-20 21:49:16 +01:00
Sébastien Crozet
a9e3441ecd Rename rigid-body static to fixed 2022-03-20 21:49:16 +01:00
Sébastien Crozet
28cc19d104 Allow removing a rigid-body without auto-removing attached colliders 2022-03-20 21:49:16 +01:00
Sébastien Crozet
412fedf7e3 Start fixing the parallel version. 2022-03-20 21:49:16 +01:00
Sébastien Crozet
fb20d72ee2 Joint API and joint motors improvements 2022-03-20 21:49:16 +01:00
Sébastien Crozet
22f21c14b8 Testbed: add a constructor that calls a custom closure with bevy’s App 2022-03-20 21:49:16 +01:00
Sébastien Crozet
31e7d95ff9 Add f64 testbed 2022-01-23 16:48:24 +01:00
Sébastien Crozet
0703e5527f Fix some solver issues
- Fix the wrong codepath taken  by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier
2022-01-16 16:52:40 +01:00
Sébastien Crozet
a0d197e691 Update the testbed to use bevy 0.6 2022-01-09 20:41:41 +01:00
Sébastien Crozet
f74b8401ad Implement multibody joints and the new solver 2022-01-02 16:58:36 +01:00
Sébastien Crozet
7cda2f05e2 Testbed: don’t panic when trying to render an unknown custom shape. 2021-10-20 16:58:10 +02:00
Sébastien Crozet
b59e813fd3 Remove debug print 2021-10-14 12:14:34 +02:00
Sébastien Crozet
fe87e2d586 Fix testbed rendering of colliders without parent 2021-10-14 12:14:34 +02:00
Sébastien Crozet
d858ae4c4e Make the 2D add-remove demo more intereting. 2021-09-12 01:49:09 -07:00
Sébastien Crozet
48d0df11d7 Release v0.11.0 2021-08-08 19:19:16 +02:00
rezural
75a677c58a clear plugin graphics when examples changed, then clear the plugins vec 2021-07-27 15:09:31 +02:00
rezural
3b0d256464 make collider Option<> on EntityWithGraphics 2021-07-08 10:07:42 +02:00
rezural
53700db860 add opacity to EntityWithGraphics 2021-07-08 10:07:42 +02:00
rezural
9f8d9769f8 add despawn method to EntityWithGraphics 2021-07-08 10:07:42 +02:00