Commit Graph

103 Commits

Author SHA1 Message Date
Rod Kay
55cac1b347 opengl.tasks: Only check tasks are the same during debug build mode. 2024-04-24 19:48:30 +10:00
Rod Kay
55099f4991 opengl.errors: Use new 'Debugging' function to optimise out error checks when not building in 'debug' mode. 2024-04-24 19:20:07 +10:00
Rod Kay
5860ed71fb opengl.errors: Add a 'Debugging' function with separate bodies for debugging and not debugging. 2024-04-24 19:13:34 +10:00
Rod Kay
e202ce548d opengl: Bug fixes for opengl mesa software rendering. 2024-04-24 18:15:27 +10:00
Rod Kay
b9d9930a93 opengl.context: Add extra debugging message. 2024-04-24 12:41:30 +10:00
Rod Kay
081fcd860e opengl.model.texturing: Rid 'limited with' of 'openGL.Model'. 2024-04-24 12:40:42 +10:00
Rod Kay
6c0f5d9394 opengl.geometry: Add subprograms to get and set the model. 2024-04-24 12:38:29 +10:00
Rod Kay
66b60b5f8e opengl.renderer.lean: Add an 'add' procedure to allow manually managing light id's. 2024-03-10 14:25:05 +11:00
Rod Kay
ccfaff517b opengl.light: Add a forge. 2024-03-10 14:23:13 +11:00
Rod Kay
9ef4cc7026 opengl.palette: Add 'moonlight' color. 2024-03-03 20:27:03 +11:00
Rod Kay
92e2d91d09 opengl.light: Change light defaults. 2024-02-28 22:25:32 +11:00
Rod Kay
0b655ea2be opengl.light: Add 'Strength' to lights. 2024-02-28 21:11:59 +11:00
Rod Kay
25373dabfe opengl.shaders.lighting: Fix bug with direct light position/direction. 2024-02-28 19:57:00 +11:00
Rod Kay
d807a87cc1 opengl.program.lit: Cosmetics. 2024-02-28 19:52:06 +11:00
Rod Kay
0a6542a2c5 opengl.assets: Rid old files. 2024-02-28 19:44:20 +11:00
Rod Kay
5d6861143a opengl: Add comments and cosmetics to lighting shader. 2024-02-28 19:42:40 +11:00
Rod Kay
e27c348247 opengl: Add 'no_Shine' constant. 2024-02-28 19:40:32 +11:00
Rod Kay
45da868f0c opengl.shaders.lighting: Add 'TODO' for attenuation bug in lighting shader. 2024-02-25 18:48:12 +11:00
Rod Kay
d328369d24 opengl.shaders.lighting: Work around problem with specular highlighting. 2024-02-25 18:35:44 +11:00
Rod Kay
6e2edae1fb opengl.shaders: Rid 'lit_colored_skinned.frag' shader. 2024-02-23 23:01:16 +11:00
Rod Kay
68c1ff4764 opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders. 2024-02-23 22:36:18 +11:00
Rod Kay
d1f702aab5 opengl.model: Use 'default_Shine' for all lit models. 2024-02-23 18:35:07 +11:00
Rod Kay
4717490e43 opengl.shaders: Allow up to 50 lights in fragment shaders. 2024-02-23 18:04:46 +11:00
Rod Kay
1937fb28c5 opengl-texture: Check for errors when setting wrap parameters. 2024-02-13 17:10:36 +11:00
Rod Kay
88dc115bad opengl.geometry.lit_colored_textured: Add TODO for shine. 2024-02-13 17:07:52 +11:00
Rod Kay
02411c1995 opengl.geometry.lit_textured: Cosmetics. 2024-02-13 17:07:01 +11:00
Rod Kay
f9c00d89a9 opengl.demo: Add texture tiling for polygons. 2024-02-13 17:05:53 +11:00
Rod Kay
009f0e1167 opengl.geometry: Fix 'Shine' attribute bug. 2024-02-12 21:02:08 +11:00
Rod Kay
c7f58797f3 opengl.texture: Add simple tiling. 2024-02-03 21:38:58 +11:00
Rod Kay
a0316025cf opengl.texture: Make 'GL_REPEAT' the default wrap mode. 2024-02-03 21:17:28 +11:00
Rod Kay
ae8c2b6f96 phsycis.box2d: Cosmetics. 2024-02-03 21:13:17 +11:00
Rod Kay
180625eb89 opengl.texture.coordinates: Cosmetics. 2024-02-03 20:20:17 +11:00
Rod Kay
ededc9ece8 box2d.physics.space: Rid debug info. 2024-01-16 14:10:19 +11:00
Rod Kay
7e1a4c47f6 opengl.model.circle: Add a 'colored' model. 2024-01-09 17:05:08 +11:00
Rod Kay
f4baa64e8f opengl.remote_model: Set default 'Shine' to '1.0'. 2024-01-09 16:57:56 +11:00
Rod Kay
ad2e6996eb Cosmetics. 2024-01-03 12:25:22 +11:00
Rod Kay
d25557e786 physics.box2d.thin: Rid 'box2d.h'. 2023-12-31 21:35:49 +11:00
Rod Kay
79cc7c5d56 physics.box2d.thin: Add 'box2d_c.b2d_point_collision.ads'. 2023-12-31 21:34:37 +11:00
Rod Kay
fd44dce0b2 physics.space: Add point casting. 2023-12-31 21:26:20 +11:00
Rod Kay
68df630377 physics.box2d_physics.object: Cosmetics. 2023-12-31 21:25:38 +11:00
Rod Kay
15fabd445d physics.bullet.object.c++: Cosmetics. 2023-12-31 21:25:00 +11:00
Rod Kay
4c247418c9 physics.box2d.thin: Update swig binding. 2023-12-31 21:20:48 +11:00
Rod Kay
fb92469f04 physics.box2d.space: Add point casting. 2023-12-31 21:19:15 +11:00
Rod Kay
be98a56d0c physics.box2d: Rid #include of 'box2d.h'. 2023-12-31 21:18:19 +11:00
Rod Kay
6188ad4e80 physics.box2d.b2Body: Add 'SetUserData' function. 2023-12-31 21:14:51 +11:00
Rod Kay
50766e1772 opengl.camera: Cosmetics. 2023-12-31 21:13:42 +11:00
Rod Kay
8db0ba7b2c bullet.space: Add debug info for b3d_Space_cast_Ray. 2023-12-20 18:01:04 +11:00
Rod Kay
bcd283c6d6 gel: Only send motion updates for sprites if they have moved. 2023-12-13 17:48:42 +11:00
Rod Kay
ac397cc5db physics.box2d.object: Add 'Z' component to 'Site' to allow small variations in 'Z' to prevent opengl from flipping visuals constantly due to all 'Z's being '0.0'. 2023-12-09 14:58:37 +11:00
Rod Kay
b7f584ca7f Tidy. 2023-12-08 17:14:00 +11:00