Sludge
297b7eef50
Fix build
2022-08-25 02:20:42 +02:00
Tristan Guichaoua
6c2eca72a5
impl Group
2022-08-13 14:31:27 +02:00
Sébastien Crozet
d3ca956565
Fix examples
2022-07-01 12:04:38 +02:00
Sébastien Crozet
ab8833f275
Add the option to automatically wake-up rigid-bodies a new joint is attached to
2022-05-30 18:29:18 +02:00
Sébastien Crozet
f108520b5a
Finalize refactoring
2022-04-20 19:02:49 +02:00
Sébastien Crozet
0ac35e12a7
Update tests
2022-03-20 21:49:16 +01:00
Sébastien Crozet
063c638ec5
Combine contact events and intersection events into a single event type and flags
2022-03-20 21:49:16 +01:00
Sébastien Crozet
a9e3441ecd
Rename rigid-body static to fixed
2022-03-20 21:49:16 +01:00
Sébastien Crozet
891c08177d
Rebase on master branch
2022-03-20 21:49:16 +01:00
Sébastien Crozet
fb20d72ee2
Joint API and joint motors improvements
2022-03-20 21:49:16 +01:00
Sébastien Crozet
0703e5527f
Fix some solver issues
...
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier
2022-01-16 16:52:40 +01:00
Sébastien Crozet
f74b8401ad
Implement multibody joints and the new solver
2022-01-02 16:58:36 +01:00
Sébastien Crozet
d858ae4c4e
Make the 2D add-remove demo more intereting.
2021-09-12 01:49:09 -07:00
Sébastien Crozet
b364a2b052
Fix velocity computation for position-based kinematic bodies
2021-09-12 01:49:09 -07:00
Crozet Sébastien
77a6cd3f26
Release v0.10.0
2021-07-11 19:21:50 +02:00
Crozet Sébastien
59e5d8e7f9
Add nalgebra to the prelude to make the macros work out of the box
2021-06-03 10:21:18 +02:00
Crozet Sébastien
fdd370e51a
Release v0.9.0
2021-06-02 18:01:23 +02:00
Crozet Sébastien
e0e341214c
Update dependencies
2021-06-02 16:00:23 +02:00
Crozet Sébastien
1839f61d81
Add a velocity-based platform the the platform demos.
2021-06-01 15:02:48 +02:00
Crozet Sébastien
826ce5f014
Rework the event system
2021-06-01 12:36:01 +02:00
Crozet Sébastien
1bef66fea9
Add prelude + use vectors for setting linvel/translation in builders
2021-05-25 11:00:13 +02:00
Crozet Sébastien
1a84bf2af3
Replace Kiss3d by Bevy for the testbed renderer.
2021-05-16 17:49:20 +02:00
Crozet Sébastien
c32da78f2a
Split rigid-bodies and colliders into multiple components
2021-04-26 18:00:50 +02:00
Crozet Sébastien
da9c3db5e8
Switch to nalgebra 0.26
2021-04-12 17:22:18 +02:00
Crozet Sébastien
6272f778c3
Add missing example file.
2021-03-31 12:30:18 +02:00
Crozet Sébastien
e9f6384081
Fix the parallel solver to work properly with CCD.
2021-03-31 10:53:44 +02:00
Crozet Sébastien
97157c9423
First working version of non-linear CCD based on single-substep motion-clamping.
2021-03-26 18:16:27 +01:00
Crozet Sébastien
bed47a82e7
Projection friction impulses on an implicit cone instead of a pyramidal approximation.
2021-03-07 11:44:19 +01:00
Crozet Sébastien
5cc16419f3
Release v0.6.0
2021-03-01 16:27:08 +01:00
Crozet Sébastien
a60c6e5fdd
Fix the compilation of tests.
2021-02-23 16:26:02 +01:00
Crozet Sébastien
0f0f2c344f
Rename modify_contacts -> modify_solver_contacts.
2021-02-23 16:02:19 +01:00
Crozet Sébastien
babcab0bed
Update the testbed to use PhysicsHooks.
2021-02-23 15:49:23 +01:00
Crozet Sébastien
4ca32a9546
Add one-way platform + conveyor belt demos.
2021-02-23 15:43:43 +01:00
Crozet Sébastien
23a86c294e
Allow using polylines as a collider shape.
2021-01-26 16:41:21 +01:00
Crozet Sébastien
90db26eb50
Fix warnings in tests and testbed.
2021-01-23 13:34:03 +01:00
Crozet Sébastien
cf52e01308
Merge branch 'master' into split_geom
...
# Conflicts:
# examples2d/sensor2.rs
# examples3d/sensor3.rs
# src/dynamics/integration_parameters.rs
# src/dynamics/solver/parallel_island_solver.rs
# src/dynamics/solver/velocity_constraint.rs
# src/dynamics/solver/velocity_ground_constraint.rs
# src_testbed/nphysics_backend.rs
# src_testbed/physx_backend.rs
# src_testbed/testbed.rs
2021-01-22 16:10:24 +01:00
Crozet Sébastien
0ade350b5f
Use newtypes for collider, rigid-body and joint handles.
2021-01-20 16:33:42 +01:00
Crozet Sébastien
cc60809afc
Add 2D trimesh example.
2021-01-06 18:09:12 +01:00
Crozet Sébastien
aa61fe65e3
Add support of 64-bits reals.
2021-01-04 15:14:25 +01:00
rezural
5ca82eeaee
enable graphics and windows related code in examples
2021-01-03 19:56:53 +11:00
rezural
34e79e9afc
unify callbacks with & without graphics & window
2021-01-02 16:46:52 +11:00
rezural
6f508e5d04
remove redundant time :f32 from harness callbacks. it can be access via run_state.time
2020-12-31 15:23:25 +11:00
rezural
e11ace3831
cargo fmt
2020-12-31 13:31:30 +11:00
rezural
f782013947
make examples compile, code that accessed window & graphics via the callback is currently disabled, until that is added back in
2020-12-31 13:24:29 +11:00
Crozet Sébastien
8d925a02ef
Add convex polygons support.
2020-12-29 11:31:59 +01:00
rezural
c56ebcc663
refactor testbed to use harness
2020-12-24 17:58:37 +11:00
Crozet Sébastien
a072d4056a
Rename RigidBodyBuilder::principal_inertia -> principal_angular_inertia for clarity.
2020-12-01 15:07:04 +01:00
Crozet Sébastien
1e0f76b02c
Add a 2D demo for locking rotation.
2020-11-30 15:41:32 +01:00
Crozet Sébastien
5ce3606582
Add explicit wake_up parameter to method setting the position and velocity of a rigid-body.
2020-11-19 18:13:39 +01:00
Crozet Sébastien
da5f47df47
Move the infinite fall debug example to the 3D examples.
...
All our other debug examples were there.
2020-11-10 17:03:28 +01:00